The Story so Far...

This is an undetailed, informal summery of what I have for the story so far. Ideas go at the bottom of the page.

Backstory
Sam Hanson (the player, who‘s gender is intentionally unspecified) is an employee who works for SpaceX UED. They are put in team 00 and put in the Hades SBM with Team 03 and Team 05. I don’t know what their job(s) are in Team 00.

Prolog
At the beginning of the map the player starts in an underground facility who’s name is probably somewhere on this wiki. It contains the Hades SBM and the player enters it. Currently I am not really sure exactly how I am to represent other teams and characters, but they are to board, too (maybe I can use armour stands or something? Remember that I’m still very new to mapmaking and don’t know much about command blocks and I’d like to avoid all mods at all costs). The SBM malfunctions or something meaning the player must escape. Team 03 and 05 bases are not created as they die somehow, though the other 11 teams set up the bases as they are onboard other SBM’s that did not malfunction. The player sets up the base but it is not in game. I do not know how I am to show this besides a ”Some time passed, you set up the base, blah blah” thing.

After Setting Up the Base
This is mostly the player’s choice. There is little story past this point. Much like Subnautica, which the map was heavily inspired by; most of the story is in documents and recovered data entries and such, which are basically just written books. I‘m pretty sure the other teams will die and many of their bases will be in disrepair. Since there are no particularly dangerous animals as the map is focused heavily on environmental threats, I do not know how they will die.

Other Unorganized Notes & Ideas
Like I said, I am not sure how the other characters are to die. I may consider one or two bases being operational, but I’d like most to be abandoned. I’d love help with figuring all that out, just keep in mind I’m avoiding complex commands(if it uses more then one invisible, Shulker, zombie or armour stand, it’s probably too much), drowned (too humanoid, although I will likely create a resource pack retexturing them isn‘t enough for me), data packs and all mods. (that includes very basic mods, including mods like shaders and optifine, I just prefer for the map to look great without shaders, but resource packs are a necessity for making fish, dolphins, squids and such look alien).